At Strawberry Brain Games we gamify the forgotten obvious. Explore creatures, worlds, and tabletop adventures inspired by video game logic — ideas the world missed, now playable

⚠️ SYSTEM WARNING – PHOTOSENSITIVITY⚠️
This site contains flashing lights and visual effects.

The Tabletop Video Game | BEGINNER MODE

A modular TTRPG where video game logic becomes playable mechanics


DOWNLOAD BEGINNER MODE

Enjoying TTVG?


☕ Support on Ko-fi

Don’t forget to tell us about your experience

A "Beginner Mode" overview page with a pixelated blue and pink border. The left side features a "Quick Start Overview" menu with bullets for "What is TTVG?", "Core Concept," "Player Roles vs. Developer Role," and "What's in this kit." The right side explains that TTVG is a TTRPG based on video games, replacing the standard d20 with a d10 dice pool system. It defines the Game Master as the "Developer" (Dev) and lists the kit contents, including rules, pre-generated characters, and a one-session scenario.
Beginner Mode – Quick Start Overview
A vibrant pink and purple pixel art background showing a cityscape with a witch on a broom, a small plane, and a giant monster in the distance. Large text at the top says "BEGINNER MODE: BOOT UP - INSERT IMAGINATION." A black text box in the center explains that Beginner Mode is like a "tutorial level" with streamlined rules and pre-built options to get players started quickly. A pixelated loading bar is visible at the bottom.
Beginner Mode – Quick start tutorial overview
A rule sheet over a pink and purple vaporwave background. It defines key terms:

What is TTVG: Collaborative storytelling with a Dev and players.

Dice & D10 Pool: Players roll a number of d10s equal to their Stat Score.

Stat Challenges: Beating a target number set by the Dev.

Movement: Uses Squares and Zones; includes rules for Flight and Falling.

Roll Types: Defines "Explode" (critical success on two 10s), "Glitched Roll" (critical failure on two 1s), and "Luck Rolls" (d4).

Save State: A Beginner Mode mechanic where players can record their stats once per session to "load" back to if they die.
TTVG Basic Rules & Terms – Beginner Mode
A character creation screen showing three sliders for base stats. "FIGHT" is green, "SMARTS" is red, and "STAMINA" is blue. The text explains that players start with 9 points to divide among these stats. It notes that Fight splits into Attack and Defense, Smarts covers negotiations and cleverness, and Stamina determines Movement ($Stamina \times 2$) and HP ($Stamina \times 3 + 9$).
TTVG Character Creation – Stat Allocation (Beginner Mode)
An informational page about character progression featuring many small pixel art character icons. It details "Specializations" chosen at Level 1 (e.g., Warrior, Mage, Explorer) which grant a passive ability and stat bonuses. "Paths" are branched choices made at Level 2. It also defines resources: Mana Points (25 MP for everyone), Power Meter (PM) for charging Ultimates, and HP Recovery rules for after encounters.
TTVG Character Creation – Specializations & Paths (Beginner Mode)
A character creation page focused on the "FIGHT" stat, featuring a pixel art martial artist. It defines:

Attack: Dice rolled to beat defense.

Defense: Dice rolled to set the target for an opponent.

Planned vs. Reaction: Bonuses are full value if planned, but halved if used as a reaction.

Parrying: A special counter-attack triggered by an "Explode" result on a defense roll.

Tie Break: Resolved by larger dice pools or the highest single die result.
TTVG Character Creation – Fight Stat (Beginner Mode)
A character creation page focused on the "SMARTS" stat, featuring a pixel art character with glasses in a thinking pose. It explains that Smarts can be rolled to increase the Fight Point Pool or negotiate/deceive. It introduces the "Cleverness Score," which is the character's Smarts score plus bonuses, used as a static number to contest opponent rolls.
TTVG Character Creation – Stamina Stat (Beginner Mode)
A character creation page focused on the "STAMINA" stat, featuring a pixel art character running. It details how Stamina affects Movement and HP. It introduces "Health Point Bars," noting that characters gain an additional bar every 3rd level (Level 1, 4, and 7). It also explains "EXTRA HP" as a temporary buffer that takes damage before the main HP bar.
TTVG Character Creation – Fight Stat (Beginner Mode)
A selection screen showing five pre-generated characters with their stats and pixel art portraits:

Warrior (Martial Artist): High Fight (4), uses 3d8 Attack Dice.

Mage (Mana Born): High Smarts (4), uses 2d4 Attack Dice.

Explorer (Hunter): Balanced stats, uses 2d6 Attack Dice.

Tamer (Handler): Balanced stats, Attack Dice determined by a "Buddy."

Speedster (Enhanced Athlete): High Stamina (4) and Movement (8), uses 6d4 Attack Dice.
TTVG Pregenerated Characters – Selection Overview (Beginner Mode)
Beginner Mode combat overview showing pixel-art characters fighting in a city scene, with panels explaining combat rounds, simple actions, combat phases, and reactions.
TTVG Combat – Overview & Phases (Beginner Mode)
Beginner Mode combat reference screen explaining explosions, power meter gain, status effects, luck rolls, turn order, action charging, rapid actions, and developer tips, displayed over pixel-art characters clashing at night.
TTVG Combat – Status Effects, Luck & Turn Order (Beginner Mode)
TTVG leveling system screen describing how characters level up through story events or ability points, Respecializing into new paths, and using special points to skip abilities, shown over a pixel-art river and bridge scene.
TTVG Leveling Up – How to level, Respec, and SP (Beginner Mode)
Attribute Points (AP) system infographic from The Tabletop Video Game (TTVG), an indie tabletop RPG. The graphic explains how players earn, spend, and recover AP to improve health, mana, and power pools, with alternative leveling rules, shown in a pixel-art fantasy video game–style layout.
TTVG Attribute Points (AP) – AP Definition, AP Cost & Recover, AP pool
TTVG equipment rules screen defining equipment types such as mundane, mana, and tech items, weapon requirements, area of effect damage, and item categories, displayed over a pixel-art inventory background.
TTVG Equipment – Equipment Types, Weapons and Items Rules (Beginner Mode)
TTVG loadouts and inventory system screen explaining starting loadouts, equipment slots, kits, capacity limits, and quick rules for equipped versus carried items, shown over a pixel-art menu interface.
TTVG Loadouts – Capacity, Slots, Kits (Beginner Mode)
Starting loadouts chart for TTVG specializations including warrior, mage, tamer, speedster, and explorer, listing their starting equipment with pixel-art backpack in the background
TTVG Pre-generated Character Starting Loadout (Beginner Mode)
TTVG relationship score system showing reputation and interpersonal tables ranging from hated to celebrated and arch enemy to loyal companion, displayed over a soft pixel-art character background.
TTVG Relationship Scores Chart (-10 – 9)
TTVG Warrior specialization sheet showing stat bonuses, attack dice, passive ability, special abilities for brute, soldier, and martial artist paths, and initial ultimate abilities, with pixel-art warrior characters behind the panels.”
TTVG Warrior Specializations & Paths (Brute, Soldier, Martial Artist)
TTVG Mage specialization sheet showing stat bonuses, attack dice, passive ability, special abilities for scholar, mana-born, and bargained soul paths, and their initial ultimate abilities, over pixel-art mage character artwork.
TTVG Mage Specializations & Paths (Scholar, Mana Born, Bargained Soul)
TTVG spell system screen explaining mage spell books including attack, defend, healing, mixed, and elemental spells, with example abilities shown in text panels over a pixel-art city background.
TTVG Mage Spells and Spell Books
TTVG Explorer specialization screen showing stat bonuses, attack dice, passive ability, and three paths—Hunter, Survivalist, and Fortune Seeker—with their special abilities and initial ultimate abilities displayed over pixel-art explorer characters
TTVG Explorer Specializations & Paths (Hunter, Survivalist, Fortune Seeker)
TTVG Explorer Curiosities screen explaining the level-2 single-use items system, with examples including Locked-On Lens, Scope, Emergency Rations, and Pheromone Bomb shown in labeled panels over a colorful pixel-art landscape.
TTVG Explore Curiosities – Locked-On Lense, Scope, Emergency Rations, Pheromone Bomb
TTVG Speedster specialization sheet showing stat bonuses, attack dice, passive ability, special abilities for Enhanced Athlete and Quick Born paths, and initial ultimate abilities, displayed over pixel-art city and character backgrounds.
TTVG Speedster Specializations & Paths (Enhanced Athlete, Quick Born)
TTVG Tamer specialization screen showing stat bonuses, passive ability, and two paths—Handler and Summoner—with their special abilities and initial ultimate abilities, over pixel-art forest characters and creatures.
TTVG Tamer Specializations & Paths (Handler, Summoner)
TTVG Beginner Mode taming rules screen explaining how to capture creatures, approach methods, failed attempts, retries, and capture devices, with a tamability score table shown beside a pixel-art creature in a forest.
TTVG Taming Rule (Beginner Mode)
TTVG Tamable Creature Stat Blocks – Geolizarm, Windursa
TTVG Tamable Creature Stat Blocks – Frotle, Monkeyver
TTVG Tamable Creature Stat Block – Barcanon Stat Block (Full Art)
TTVG Tamable Creature - Junkats

Junkats - Feline like Creatures of varying large sizes, anywhere from the size of a cheetah to that of a tiger. These dump and city dwelling omnivore felines are composed of inorganic repurposed materials, and consume immense amounts of it. When they have eaten enough, some parts of what they consumed may be added/incorporated into their bodies. If Junkats consume inorganic, it gains 10 Extra HP per scrap source, or restores 1d8 MP (Dev’s discretion). Generally, the larger Junkats become, the more solitary they are; though smaller Junkats often travel in small packs (3-4). The cities and towns which they inhabit treat them with reverence for their trash disposal capabilities; and also with feared respect, fore though Junkats do not hunt people, they have attacked and consumed those stupid or unlucky enough to disturb them.
Name
Element - Biomech
Attack Dice: 4d8
Base Stats
Fight - 6
Attack - 4
Defense - 2
Stamina - 5
4 HP Bars - 96 HP Total
Smarts - 3
Bestial Ability
Assimilated Fur (Level 1) - Junkats dislodges its mandible gears and devours nearby inorganic matter. Tearing scrap, stone, metal, or machinery, absorbing the material into its body as its segmented form unfolds and rebuilds itself into a temporary industrial frame. For 1 round, when activated, Junkats may either absorb raw material or a single unattended inorganic item or weapon. If raw material is absorbed, Junkats gains 2d4 Stamina and 1d6 to either Attack or Defense (Dev chooses if wild, Poached or not fully Tamed; Handler chooses if fully Tamed). If an item or weapon is absorbed, Junkats gains one functional property of that object; such as its damage type, armor effect, reach, ranged capability, or a relevant utility function. When the effect ends, the material is violently expelled from Junkats’ body as twisted debris and all bonuses are lost; if an item was absorbed, it is destroyed or rendered unusable. Junkats must wait 1 round to reuse this Ability.
Lattice Claws (Level 2) -  For 2d4 rounds, Junkats unfolds long segmented metal claws from its forelimbs, locking them into place like structural supports and cutting blades combined. While its claws are extended Junkats deals an additional 2d6 damage on melee based attacks, which have a 1d4 chance of causing the target to Bleed. When the effect ends, the claws retract with a screech of folding metal, and Junkats must wait 1 round to reuse this Ability.
Scrap Stalker (Level 3): Junkats lowers its body to walking crawl, slowly pacing and stalking around up to 3 targeted Characters or Creatures (must be declared by Dev if wild, or player if Tamed) within 1d4 Zones of its Controlled Zone. These 3 targets are now Junkats' Prey, and Junkats' cannot be Surprised by them. When Junkats makes an Attack against Prey, their Defense roll is Glitched, and Junkats deals an additional 1d8 damage, forcing said prey to make a Luck Roll. If the Prey fails the Luck Roll, they are now Bleeding. If Junkats had absorbed material via Assimilated Fur earlier in the encounter, it deals 1d8 damage when Attacking prey. After 1d4 rounds this Ability ends, Junkats is Exhausted and may not use Scrap Stalker again for 2 rounds.
Tamability Score - 6
TTVG Tamable Creature Stat Block – Junkats Stat Block (Full Art)
TTVG setting screen titled ‘Overworld’ describing the game’s digital multiverse lore and the central Hub location, displayed over a neon grid cityscape with retro-futuristic visuals.
TTVG Setting – Overwold: Lore & The Hub
TTVG Setting – Wild World: World Lore, Game Empire, Handler Society, Buddy Creatures
Setting screen for the city world ‘Fitelantis’ showing a large tournament crowd in a futuristic street as two fighters clash in the foreground, with panels explaining the world’s combat culture, tournament system, sponsorship rules, and stakes for winning.
TTVG Setting – Fitelantis: Lore, The Tournament, Stakes, & Culture
Game setting overview screen titled ‘Lore & Setting’ describing regional myths, choosing historical eras, and the Time Train that travels between ages, displayed over illustrated fantasy characters in vertical panels.
TTVG Setting – Archanis Earth: Lore
Setting screen titled ‘Archanis’ showing a futuristic pixel-art cityscape with a glowing spectral creature in the sky and text explaining an alternate Earth where global history is shaped by real myths and folklore.
TTVG Setting – Archanis Earth: Lore, Time Train, Eras, Myths
TTVG playtest packet ending screen titled ‘Respawn?’ with information about the project remaining free, social media links, AI art disclosure, asset attribution, and in-house development credits on a dark pixel-style background.”
TTVG Playtest Kit – Credits & Resources

Download Character Sheet Bellow

Download the full packet